AI Insights · Timothy · October 2023
Top 5 Stickman Games in France Q3 2023 Performance
Explore the performance of the top 5 Stickman games in France during Q3 2023, highlighting trends in weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 Stickman games in France showed varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into how these games fared on a unified platform.
Stick Hero - Tower Defense experienced a notable decline in weekly downloads, starting strong at around 20.6K in early July but dropping to approximately 7.8K by the end of September. The weekly revenue for this game was modest, peaking at $43 in mid-July and tapering off to $13 toward the end of the quarter. Active users also showed a downward trend, beginning at 31.6K in early July and ending with about 15.8K by late September.
Stickman Hook had a fluctuating performance in weekly downloads, with a notable dip to 3.2K in mid-September but rebounding to 5.9K by the end of the month. The game’s weekly revenue peaked at $70 in mid-July and saw a significant decrease to $17 by late September. Weekly active users also saw a decline from 35.7K in late June to 28K by the end of September.
Stickman Party: 4 Player Games maintained relatively stable weekly downloads, hovering around the 5K mark throughout the quarter, with a slight drop to approximately 3K in mid-September. Despite modest revenue figures, the highest weekly revenue was $46 in mid-July. Active users showed a gradual decline from 41K in late June to about 34.1K by the end of September.
Stick War: Legacy exhibited consistent weekly downloads, averaging around 3K to 4K throughout the quarter. The game's revenue peaked at $483 in mid-July but decreased to $231 by the end of September. Active users remained relatively steady, starting at 8.9K in late June and ending the quarter at approximately 8.6K.
Red and Blue Stick: Animation showed a steady performance in weekly downloads, peaking at around 5K in mid-August but declining to approximately 1.8K by late September. The game's revenue was minimal, with the highest weekly revenue at $25 in mid-August. Active users saw a slight decline from 26.7K in late June to about 26.4K by the end of September.
For more detailed insights and data, visit Sensor Tower.